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Camations
Hey I make some freaky cool stuff haha

Cameron @Camations

Age 17, He/Him

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East Carolina

Joined on 1/31/24

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My Crappy FNAF Fangames From Eight Years Ago

Posted by Camations - February 4th, 2024


I found a bunch of old, shitty concept art from elementary & middle school that i thought would be cool to share. 


In fourth grade I wanted to make my own FNAF fan game series. This was also around the time I created Cam, my persona / mascot character, so I made him the main antagonist. I titled the series “One Week at Cam’s”or “OWAC” for short. The games were heavily inspired by the first two Flumpty’s games in terms of artstyle and humor. I planned to make about 5 games. The roster for the first game consisted of:


  • Cam - deranged stick figure guy that kidnaps people and forces them to play his week long games for the lulz
  • Cam’s Sister - based on my IRL sister. design is just Cam with “braids”
  • Porkchop - pig with a top hat. i think my sister told me to add a pig character since she fuckin loves pigs for some reason
  • Techno - a sentient tablet. looks like an object show character
  • Little Ghost - basically a Pac-Man ghost. she was bald at first, but i gave her hair later on
  • Golden Cam - shameless copy of Golden Flumpty
  • Charlotte - a half-demon child. she was added pretty late so most of the OWAC1 art doesn’t mention her. i don’t think i ever had a mechanic for her either


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The gameplay was basically identical to FNAF1. Two doors, power meter, cameras. The one thing that made it unique was Little Ghost’s mechanic, which was based on The Owl’s mechanic from Flumpty’s 2. There would be two vents in your office, one marked with a smiley face and one with a frowning face. Little Ghost would’ve slowly emerged from a coffin on the cameras, and right before she left, she would’ve either smiled or frowned. The face she made before she left the coffin would’ve indicated which vent you had to close before she got to you. There were no cameras in the vents either, so you had to pay attention. I actually still like this mechanic.


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OWAC2 was Flumpty’s 2 inspired. The roster was identical to the first game, with some additions:


  • Krystal - a giant gemstone thing. also looks like an object show character
  • Sweetpea - a weird octopus monster. was called “Octopea” at one point bc its body kinda looked like a pea
  • Weirdo - an eyeball with antlers and chicken legs.
  • Fire Character - I don’t remember what her name was but she was a stickfigure with a flame for a head
  • Unnamed Skeleton Character - he had fire and ice powers. i have no idea how this would’ve tied into the gameplay, if at all
  • Steve the Lemur - based on a lemur plush i had growing up
  • Unnamed Glitch Character - I don't think I ever even drew this guy, but I vividly remember him being planned for the game. he looked like that ghost enemy used in those Lavender Town creepypastas


Your main line of defense was an invisibility blanket that you had to wear whenever someone looked into your room. The blanket was radioactive however, so you couldn’t wear it for too long or you would die from the radiation (this was suggested by a friend i had at the time). In other words, it was the mask from FNAF2 if it had the scrapped toxicity meter. Apparently there was also a single vent in the office, probably for Little Ghost again. Other than that I don’t remember much else about this one.


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The tone of OWAC3 would’ve been way more serious compared to the others. The lore I had in mind was that, after OWAC2’s protagonist survived the week, they went insane and killed every character, and they all came back from the dead to hunt you down. The characters introduced in the first game would’ve been physical zombies, while the characters introduced in the second would’ve been phantoms like in FNAF3. Don’t ask how Little Ghost was able to be killed. Maybe she just wanted to feel included.


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The game was very similar to Five Nights at Wario’s 3. You started off in one room, then you had to progress through the building, choosing a new room to hide in every night, with new mechanics for each one. I have no idea what these mechanics would’ve been though. 


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I couldn't find any art for OWAC4 or OWAC5, but I still remember what they were pretty vividly. OWAC4 was set in an arcade, and took place before all the other games. I guess Cam, who was written to be a cartoony sadistic killer at the time, owned a family entertainment center before he started his murder spree. All the antagonists were animatronic versions of the OWAC1 cast for some reason. I don't remember how you were supposed to defend yourself though. I do remember how Little Ghost worked. Since she didn’t have legs, she would’ve been suspended from the ceiling, and navigated the building using a rail system like the cores in Portal 2. Little Ghost really got the most interesting shit throughout this series haha.


OWAC5 took place in the factory where the animatronics from 4 were made. Your office was an elevator, and you had to switch floors in order to evade the animatronics. And that's all I remember haha.


Looking through your old art and ideas is a fun experience. Sure it's cringey, but at the same time it feels good to look back on what you made years ago, and see how your art and creativity has improved since then. I rediscovered these old characters in 2021, and since then I've redesigned all of them (click here is you wanna give them a look).


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They're some of my favorite OCs now. I'm glad I gave these stupid characters a second chance.


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