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Camations
Hey I make some freaky cool stuff haha

Cameron @Camations

Age 17, He/Him

Artist / Animator

East Carolina

Joined on 1/31/24

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Camations's News

Posted by Camations - 2 weeks ago


(LINK TO PART 1)


Here's some more concept art from another FNAF fangame series I tried to make. And by 'some more', I mean one page of drawings and a map design. Luckily, I still pretty clearly remember what this series was going to be.


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This one was a trilogy titled Hamilton's, and was completely different from One Week at Cam's. Instead of being a light-hearted Flumpty-esque game, this one was more in line with traditional FNAF games. A pizzeria with killer animatronics and edgy lore.


In the first game, you played as a woman named Katie, who worked during the day at Hamilton's Pizza Barn. Cam would have been reused for this game as her boss, and functioned as the game's Phone Guy (he was written to be a much more grounded character in this game, compared to his more manic cartoony personality he has now & in OWAC. this game is also where his tophat & bowtie design originates). Cam asks Katie to watch over the restaurant during the night, as there have been several break-ins over the past few weeks. This is where the game would've started.


Gameplay was kinda similar to Flumpty's 2. Your main way of defending yourself was to shut off the lights whenever the animatronics opened the door to your office. There was no exposure meter though, so if they saw you, it was an automatic game over (to make it a little more forgiving, most of the characters had soundcues for when they were about to arrive at your office). On top of this, Katie has nyctophobia (fear of the dark), so the longer you kept the lights off, the more the 'Fear' meter in the corner would rise. If it went up all the way, you would be paralyzed until the meter went all the way down. The lights would've been forced on at this time, and you couldn't turn them off or open the cameras. You also could access the building's intercom, but this was only used for one character (more on that later). I think there were also vents as well but it isn't in any of the concept art.


Sally Sheep would've been the first to become active. She traveled the building in a clockwise circle, stopping outside of your room to look inside. There would've been a soundcue when she was about to look inside.


Beverly Bird became active on Night 2. She was sorta like Flumpty in the first two ONAF games. She was completely random, and would teleport around the building without any set path. If she ever showed up outside your office, there was a chance she would just run past without looking in.


Chef Gnocchi became active on Night 2 or 3, I don't remember. He was supposed to crawl up in the vents, and drop down into your office when he got to you. I think he was a BB-like character, where instead of killing you he would mess with your stuff as a way to get you caught.


Thomas was activated on Night 3. Since he doesn't have any eyes, he had to rely on sound to find you, and as such you wouldn't be able to hide from him by turning off the lights. Instead, you had to lure him away using the intercom built into the cameras. So yeah he was basically just Springtrap.


Hamilton became active on Night 4. You had to turn off the lights when he came to your office, but he would be the most difficult to keep track off. He would hide in darker spots on the cameras, making it hard to see him. He didn't have a sound cue either, but to compensate you also had a little more time to shut the lights off if he opened the door.


A character named Shadow Katie would've been added on Night 4 as well. She worked like the phantoms in FNAF 3. She would show up on the cameras randomly, and if you looked at her for too long, she would jumpscare you, causing your Fear meter to spike.


In between each night, you would've been treated to a cutscene explaining some of the lore. The first one showed Katie as a child, being abused by her father. She was frequently locked in her basement as a punishment, which explained her fear of the dark. The second cutscene showed Katie's dad stalking her at work. Cam tried to intervene, but he ended up getting strangled by him. I never figured out what the other cutscenes would've been, but I know that it would've eventually been revealed that the father was the one breaking into the pizzeria and tampering with the animatronics, causing them to become violent.


All of this would've culminated in Night 6. Prior to this, on Night 5, Cam's call would've been cut short when someone attacks him, revealed later to be Katie's father. On this night, there would've been just one character: Cam's corpse, being controlled by animatronic parts grafted to his body. I think you had to defend yourself with some kind of taser? I don't remember. What I do know remember is that after the night ended, the building would've burned down, and you could've gotten one of two endings depending on what you accomplished in the game.


The bad ending had Katie being captured by Cam, and them both dying in the fire. The good ending would've had Cam coming to his senses right before killing Katie, and them escaping the burning building together. Katie was badly injured, so Cam left her outside so she could be taken to the hospital by paramedics, while he escaped and went into hiding.


Hamilton's 2 would've taken place in Katie's nightmares, when she was in the hospital in a comatose state. The animatronics from the first game would've been reimagined as the 'Beast' characters. They were meant to look more like real animals, but still kept their anthropomorphic qualities. I only ever designed Beast versions of Hamilton and Thomas, and they're both pretty shit (drawings of them are at the bottom of the first image). I think Beast Hamilton used a BBQ fork as a weapon, but that's like the only sorta cool thing about him. I never figured out what this game would've been like gameplay-wise. I had a vague idea for the setting, it being similar to a dark sewer or prison complex, but I never came up with any mechanics. The game over screen would've had Katie flatlining, so that's kinda cool I guess.


The same goes for Hamilton's 3, but to a larger degree. I abandoned the entire series before I put any thought into a third game. All I knew was that it was going to be like Pizzeria Simulator, but that's it. Looking back I probably should've kept this series as a single entry instead of forcing it to be a trilogy, seeing how the first game was so much more developed compared to the other two. Not that it matters, since I never ended up making these games, but ehhhh.


Like with the One Week at Cam's characters, I went back and redesigned some of the characters from this game. Not all of them though, since I really don't see any potentially in most of these designs. Maybe one day I'll take a crack at em, but ugghhhh I really don't feel like it right now. Anyway click here to see them.


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Posted by Camations - 1 month ago


A very special thank you to the anonymous fellow who scouted me today! I'm officially apart of the art portal now! :D


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1

Posted by Camations - February 4th, 2024


I found a bunch of old, shitty concept art from elementary & middle school that i thought would be cool to share. 


In fourth grade I wanted to make my own FNAF fan game series. This was also around the time I created Cam, my persona / mascot character, so I made him the main antagonist. I titled the series “One Week at Cam’s”or “OWAC” for short. The games were heavily inspired by the first two Flumpty’s games in terms of artstyle and humor. I planned to make about 5 games. The roster for the first game consisted of:


  • Cam - deranged stick figure guy that kidnaps people and forces them to play his week long games for the lulz
  • Cam’s Sister - based on my IRL sister. design is just Cam with “braids”
  • Porkchop - pig with a top hat. i think my sister told me to add a pig character since she fuckin loves pigs for some reason
  • Techno - a sentient tablet. looks like an object show character
  • Little Ghost - basically a Pac-Man ghost. she was bald at first, but i gave her hair later on
  • Golden Cam - shameless copy of Golden Flumpty
  • Charlotte - a half-demon child. she was added pretty late so most of the OWAC1 art doesn’t mention her. i don’t think i ever had a mechanic for her either


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The gameplay was basically identical to FNAF1. Two doors, power meter, cameras. The one thing that made it unique was Little Ghost’s mechanic, which was based on The Owl’s mechanic from Flumpty’s 2. There would be two vents in your office, one marked with a smiley face and one with a frowning face. Little Ghost would’ve slowly emerged from a coffin on the cameras, and right before she left, she would’ve either smiled or frowned. The face she made before she left the coffin would’ve indicated which vent you had to close before she got to you. There were no cameras in the vents either, so you had to pay attention. I actually still like this mechanic.


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OWAC2 was Flumpty’s 2 inspired. The roster was identical to the first game, with some additions:


  • Krystal - a giant gemstone thing. also looks like an object show character
  • Sweetpea - a weird octopus monster. was called “Octopea” at one point bc its body kinda looked like a pea
  • Weirdo - an eyeball with antlers and chicken legs.
  • Fire Character - I don’t remember what her name was but she was a stickfigure with a flame for a head
  • Unnamed Skeleton Character - he had fire and ice powers. i have no idea how this would’ve tied into the gameplay, if at all
  • Steve the Lemur - based on a lemur plush i had growing up
  • Unnamed Glitch Character - I don't think I ever even drew this guy, but I vividly remember him being planned for the game. he looked like that ghost enemy used in those Lavender Town creepypastas


Your main line of defense was an invisibility blanket that you had to wear whenever someone looked into your room. The blanket was radioactive however, so you couldn’t wear it for too long or you would die from the radiation (this was suggested by a friend i had at the time). In other words, it was the mask from FNAF2 if it had the scrapped toxicity meter. Apparently there was also a single vent in the office, probably for Little Ghost again. Other than that I don’t remember much else about this one.


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The tone of OWAC3 would’ve been way more serious compared to the others. The lore I had in mind was that, after OWAC2’s protagonist survived the week, they went insane and killed every character, and they all came back from the dead to hunt you down. The characters introduced in the first game would’ve been physical zombies, while the characters introduced in the second would’ve been phantoms like in FNAF3. Don’t ask how Little Ghost was able to be killed. Maybe she just wanted to feel included.


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The game was very similar to Five Nights at Wario’s 3. You started off in one room, then you had to progress through the building, choosing a new room to hide in every night, with new mechanics for each one. I have no idea what these mechanics would’ve been though. 


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I couldn't find any art for OWAC4 or OWAC5, but I still remember what they were pretty vividly. OWAC4 was set in an arcade, and took place before all the other games. I guess Cam, who was written to be a cartoony sadistic killer at the time, owned a family entertainment center before he started his murder spree. All the antagonists were animatronic versions of the OWAC1 cast for some reason. I don't remember how you were supposed to defend yourself though. I do remember how Little Ghost worked. Since she didn’t have legs, she would’ve been suspended from the ceiling, and navigated the building using a rail system like the cores in Portal 2. Little Ghost really got the most interesting shit throughout this series haha.


OWAC5 took place in the factory where the animatronics from 4 were made. Your office was an elevator, and you had to switch floors in order to evade the animatronics. And that's all I remember haha.


Looking through your old art and ideas is a fun experience. Sure it's cringey, but at the same time it feels good to look back on what you made years ago, and see how your art and creativity has improved since then. I rediscovered these old characters in 2021, and since then I've redesigned all of them (click here is you wanna give them a look).


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They're some of my favorite OCs now. I'm glad I gave these stupid characters a second chance.


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Posted by Camations - January 31st, 2024


hey, i'm new here. i'm Cameron, Cam, Camations, whatever the hell you feel like calling me. i make art and animations (hence the username). i mostly use MS Paint and GIMP 2.8 for my art. for animations I use Adobe Animate


i have a huge backlog of art from this year, 2023, and 2022 that i'll be taking from and posting over the next few days. old art will be marked with the time frame it was made, because i care about that for some reason


i also have a lot of bigger projects too, but those aren't quite done yet. stay tuned, there's some cool stuff on the horizon


well that about covers it. cya soon


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