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Camations
my name is cam and i do 'mations

Cameron @Camations

Age 18, He/Him

Artist / Animator

East Carolina

Joined on 1/31/24

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Camations's News

Posted by Camations - 2 weeks ago


2024 may go down as one the most substantial years of my life. the year i graduated high school, the year i got my first job, and most important (to me), the year i finally started to post my work publicly and tried to make a name for myself online. i talked about it briefly when i first joined twitter, but i was a lurker for a very long time. i still made art, but i only ever shared it with a very small circle of friends. not that i thought my art was bad, but i was never confident enough in it to be comfortable releasing any of it to the public. not only that, i wanted my first impression to be something grand. something that would let me immediately gain an audience so i wouldn't be posting into the void for however long it would normally take to find fans.


the "grand" project i was planning on releasing has been stuck in limbo for a long time, for a number of reasons (lack of motivation/laziness, being more passionate about other things, some parts being so old im kinda conflicted on whether or not i even want people to see it lol). i came to terms with the fact that, realistically, it would be a very long time before i had a big project to release. i was so bent on taking a shortcut to building a fanbase, while at the same time not being committed enough to the project i was banking on to actually finish it. the final nail in the coffin was the shutdown of Nitter, the Twitter backend i would use to browse, and i finally decided to bite the bullet and made my Newgrounds and Twitter accounts. to my surprise, in just a few months of posting, i was earning dozens of fans! in a little over half a year, i had gained about 100 followers on twitter, and by the end of this year i now have more than 50 fans on Newgrounds. hell, it only took me about two months of being on Bluesky to gain over 150+ followers on there.


had i not made my accounts at the end of january, i dont think my creative output would have been nearly as huge or consistent as it was this year. a good chunk of my motivation came from pleasing my newly found audience. after years of downplaying my skills, believing my art wasn't nearly good enough to for anyone online to seriously like it, let alone over a hundred people, you all proved me wrong.


so with all that said, putting aside my usual snark and goofy wit, i want to sincerely thank everyone who liked and supported my work this year. i'm grateful for each and every one of you. hope you all had a wonderful 2024 as well, and if you didn't, i hope 2025 is even better for you


p.s. here's an intentionally shitty video i made for 2022 new year. funny how im more proud of this than i am my very first video, which i really hate lmao


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3

Posted by Camations - 1 month ago


i was on newgrounds late last night when takeover tuesday first started, and saw that my music video from earlier this year had been featured by @zombehattack! thank you so much!


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(i meant to react to it, but i kept getting an error every time. i also tried scrolling through the entire list of features this afternoon, but i couldnt seem to find it again, not sure why. it might've been taken off for some reason? glad i saw it when i did though. having a shitty sleep schedule pays off)


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Posted by Camations - 1 month ago


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Posted by Camations - December 16th, 2024


on my tenth two cities tour. our lord and savior Gaben was smiling down upon me that dayiu_1318693_20935509.jpgiu_1318694_20935509.webp


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Posted by Camations - December 10th, 2024


it muy birfday :]

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Posted by Camations - November 23rd, 2024


Hi, everyone! Today is the 5th anniversary of SiIvagunner's King for Another Day Tournament, an event that really means a lot to me. To celebrate this very special day, I think it's finally time to unveil a big project that I've had on the backburner for almost three years...

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RHYTHM MASTERS: TAKE BACK THE CROWN!

A SiIvagunner fangame staring our favorite rhythm-loving duo, Hakuko and Don-chan! What's the game about? What will it be like? This blog will tell you all about it.


The Story

The game takes place a few days after KFAD's final matchup. The Crown was destroyed, and DJ Professor K won the tournament. However, what if someone had stolen the shattered crown pieces while no one was looking? What if this someone rebuilt it, and planned to use its remaining power to destroy everything in their path? Maybe some familiar, dated meme animals, perhaps...?


While setting up the awesome roof party to celebrate his victory, DJ Professor K is suddenly kidnapped by none other than the Cool Meme Team. Believing themselves to be the rightful winners of the tournament (what with their 99 bazillion votes and all), they created a plot to sabotage everything with the (admittedly weaker but still dangerous) power of the rebuilt crown. Hakuko and Don-chan, who were the only ones to witness the ordeal, plan to rescue Professor K and stop the Cool Meme Team. 


Gameplay / Levels

Take Back The Crown is mainly a combat-based 2D platformer. You have to fight your way through enemies and traverse dangerous areas to reach the end. New gimmicks will be introduced frequently to keep things fresh. One level will have you cross gaps by riding a skateboard over a ramp. Another will have sections where Don-chan climbs into a crawlspace in order to open a locked door for him and Hakuko to pass through. I want to keep most of these a surprise for now, but just know I have a lot of different things planned! In total, there are 20 levels, separated into six areas with three levels each. 


There is also a ranking system in the game, and you will be ranked at the end of every level based on what you accomplished. How many enemies did you defeat? How many times did you get hit? What collectibles or hidden secrets did you find? All of it will be tallied, and you'll earned one of three ranks that you may recognize from the Rhythm Heaven series: Try Again, OK, and Superb! (to clarify, you'll be able to proceed to the next level regardless of what rank you get. unlike the original rhythm heaven, the 'try again' rank is really more of a suggestion than a must). And if you do everything perfectly, you can even get a PERFECT ranking!


Of course, you can't have a game with the Rhythm Masters as the protagonists and not have any rhythm games in it, and that's where the boss fights come in. Each area will be capped off with a boss fight, but instead of a traditional arena-style fight (which is actually what was planned initially, but that's a story for another day), they are based on the boss battles from the Taiko No Tatsujin series. You will have to hit notes to the beat of the music in order to deal damage to your opponent. Every time you miss, you'll take a bit of damage yourself, and hitting a deadly bomb note will make you take a lot more damage. Later bosses will have special moves to throw you off, like large obstructions blocking the screen, or even special notes that you have to deal with in a different way. Whoever has the most health by the end of the song wins. (the bosses will also have the same ranks as the levels. and just like the levels, getting a high rank is not required to pass them. as long as you beat the boss in the end, you can do as horribly as you wish)


There will also be secret rhythm minigames hidden in specific levels for you to find. These will be in the style of the Rhythm Heaven games. Beat them, and you'll earn some extra special collectables!


Showcase (What I've Done So Far)

I'd like to take this time to share some glimpses at what has been created for the game so far! Keep in mind, everything you see here is subject to change. Don't take this as an accurate representation of the final product! (blog posts mess up gifs sometimes, so the ones that were jacked up initially will be posted on the art portal and linked here)


First, the title screen. This is the most recent thing I've finished, and I'm really proud of it! I even set a logo-less version as my desktop background, haha. 


On to player sprites. They look fine for now, but they'll definitely need a tune-up at some point down the line.


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but hey, they're a hell of a lot better than what the even older sprites used to look like... eugh.


here are some sprites for Don-chan by himself, meant for the solo crawlspace sections I mentioned earlier:

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Anyway, let's take a look at the first level! It's called "Garden Grapple" and takes place in the Gaylord Hotel's atrium. Known for its lovely view of the sunny sky, its glistening waterfalls, and killer potted plants. Apparently.

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And these are the killer potted plants in question. I guess they think you're a zombie for some reason. Maybe they forgot to pack their contacts for their vacation.

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Some of you may remember my cover of Crop Stomp from Rhythm Heaven I posted on here around the time I created my Newgrounds account. What I'm sure no one noticed is that I quietly updated the tags about two weeks ago to add the title of the game, because it's actually the track for this level! Go ahead it a listen if you haven't already.


And finally, here's a peak at the first boss fight. This is what I've been putting the most work into these past few months. Making a rhythm game in Gamemaker is deceptively difficult! After doing tons of research, I finally figured out a good way to implement it. It still needs tweaking (I still need to figure out how to make charts for songs), but for the time being it's in a mostly playable state.

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So When's This Thing Comin' Out?

No idea! Like I mentioned, this has been a passion project I've been chipping away at for about 2-3 years. Development has been slow since it started, mostly because of school, having no one else to work on it besides myself, and the desire to focus on other personal projects. However, I've become a lot more confident in this project (and my art as a whole) as the years have gone by. Enough to make it a much bigger priority than it used to be. I still have a long, long way to go before it'll come out. I plan to release more devlogs in the future, but only when I feel that the progress I've made is substantial enough to warrant one.


But regardless of when, or even if, this game comes out, I hope you enjoyed all that you've seen and read about here. I can't wait for people to play this stupid comfort character fanfiction game I've been cooking up. For now though, feel free to tag along for the ride!


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Posted by Camations - November 7th, 2024


i asked this on bluesky and twitter but got very few responses, so ill ask her two

reply with some mario power-ups you would like me to draw camaker using

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Posted by Camations - October 28th, 2024


thats right, im on bluesky now! don't worry, im not leaving twitter anytime soon. it's where i've grown the largest audience and i dont want to throw that away. i didnt get 140+ followers in 10 months just for The Musk to ruin it all with him and his billionare bullshit. anyway if any of you are on bluesky, go check me out! i'll be reposting all my best stuff for the next few days


https://bsky.app/profile/camations.bsky.social


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Posted by Camations - October 13th, 2024


currently drafting some ideas for costumes i could put my characters in for some cool Halloween drawings. let me know which ones you like, or if you have any suggestions of your own!

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Posted by Camations - October 4th, 2024


...and the 100th post is a joke drawing that won't be put on the art portal. whoops, lmao


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